WAYFINDING FOR PEOPLE WITH VISUAL OR COGNITIVE DISABILITIES

WAYFINDING FOR PEOPLE WITH VISUAL OR COGNITIVE DISABILITIES

Academy assignment

Academy assignment

Project type

Academy assignment

Year

2025

Info

This project is a collaboration with SUMH (an umbrella organisation for and by young people with disabilities). From them, I gained the insight that many young people with impaired vision and cognitive challenges dont go out because its difficult to find their way around. I created the app called ALICE that functions as a personal assistant for wayfinding. It is designed to empower people with visual or cognitive disabilities to navigate during daily tasks independently. Made with the 2025 EU accessibility law and WCAG standards in mind, it addresses challenges such as overstimulation, unpredictable routes, and difficulty accessing information. The app features high-contrast layouts, legible typography, intuitive icons, haptic feedback, and audio navigation. Users can customise routes, create reminders, and access contacts quickly, making the experience simple, reliable, and inclusive. A modular Figma design system ensures clarity, consistency, and flexibility across the platform, demonstrating how digital services can be both user-centered and universally accessible.

Quotes from test panel

Panel from SUMH (The association of young people with disabilities)

App Wireframes

User interface design

App prototype

Icon style

Bold, rounded shapes with free line endings and consistent spacing create a uniform, airy look that’s easy to read and visually clear.

Colour palette

Typography

Typeface was chosen for its high legibility on screens.